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Elite: Dangerous – Developer Frontier Responds to Downgrade Reports

During the last couple of days gamers have been reporting several graphical differences between the latest version of Elite: Unsafe and its previous builds. Providing number of screenshots to demonstrate the distinctions.

Reports signal that Dust/Fog has been profoundly reduced, the Galaxy Map has received certain changes and some textures got worse. Additionally both the Ring LOD and Station Letterbox Draw Altitude are said to have been reduced.

Developer Frontier has responded to the claims, to clarify the state of affairs and reply equally to whether the cause of the PC version'south supposed downgrade was due to the upcoming Xbox One release.

Greg Ryder, Borderland's Caput of Rendering, stated that the team is inclined to downgrade the appearance of anything in the game, and that the Dust/Fog system was optimised due to a pathological case of overdraw, thus some systems may expect a bit worse than earlier.

"Please thank Granite for putting together a thread like this. The team is always striving to make things amend, and nosotros've establish a number of things using the profiling tools on the Mac and Xbox I that have improved the PC build (thus the reverse to the fear they might lower the quality of the PC build). Elite: Dangerous is built to scale on PC (including 16k screenshot power and hopefully one 24-hour interval 16k game when the monitors & graphics cards exist!). We are certainly not inclined to downgrade the appearance of anything in the game. Exposing more tweakables for an enhanced Ultra is clearly something you guys are passionate virtually and we'll run across where it tin fit in the electric current roadmap.

On the ships / galaxy map front, I'1000 not enlightened of whatever changes that went in for 1.iii.

Dust / Fog: This was optimised due to a pathological case of overdraw (which looked very broken in a number of cases). In that location'southward definitely no downgrade due to our Mac and Xbox I versions, just there have been some changes. Performance and visual consistency should be improved in the general case, however it does seem that some systems are non looking as skillful as they did. As always there is no perfect solution. For a off-white comparison, the verbal same position and lighting conditions are needed (some viewing angles volition always looks more crawly!), simply nosotros could have entire threads defended to discussions on how to lite rings (and we've had many long discussions internally). I have a number of open up issues in our organisation on the look of the rings, though currently no ETA for when nosotros'll be addressing them."

We will bring you any new information as presently equally it becomes available.

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Source: https://wccftech.com/elite-dangerous-developer-frontier-responds-downgrade-reports/

Posted by: grigglikerseld.blogspot.com

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